Picture-Reveal PhotoFill Games are filled each time OnTarget [SCORE] is advanced.

Picture_Reveal (Photofill) Games are linked to a successful step completed in Score.

Each picture-reveal game screen consists of a  _x_ grid of squares that can be uncovered to reveal a larger picture.  The picture is revealed in discreet steps with the final step completing the remainder of the picture.  The name of each game screen indicates the number of squares in the columns and rows of the screen grid.  Multiply the column number by the row number to determine the total number of squares in the grid.

Knowing the number of grid squares will help you to set an appropriate number of steps for the client to complete in order to fill one set (or image) for that screen.  For example, for picture-reveal type games the step number needs to be less than or equal to the number of grid squares. A higher step number reveals a smaller portion of each picture at each step.  A lower step number setting yields a higher reward rate because all the remaining squares are revealed on the final step.
In screens with fewer grid squares, more of each picture is revealed at each step.
For children,screens with a lower number of grid squares are appropriate  for example the 6X1 screen can be used for simple race games. 
For adults, you may want to use art or travel photos with an 8X8 screen.
PhotoFill  / Picture-Reveal / Screen Types
Are you a perfectionist? Do you want yor filled picture to reset to zero exactly when On-Target completes a 'lap?' If so, read on. If not, skip this component.
If you want to make sure a mosiac is filled and reset every time On-Target completes a 'lap,' see below. You must do some math here. How many tiles in a mosiac? They must equal exactly the number of steps to Score in the Score Settings Window.

The following screens randomly reveal one square of an image per step:
For example:
6x1 is a 6-square grid especially suited for left-right-fill pictires.
3x2 and 3x3 are displays in which pictures are revealed from left to right in rows.
8X8 is a 64-square grid with the Score bar along the bottom.
5x4 is a 20-square grid with the Score bar along the bottom.
13x4 is a 64-square grid with the Score bar along the bottom.

The following display screens reveal one entire picture or one square of a larger picture per step in a sequential order. 
Games Sequential - reveals an entire image on each step.

NOTE: AVI is currently under development : EEG AVI Screen allows AVI files to be played one frame at a time. A sample AVI file is provided with the software to allow vendors to view the software  functionality for the purpose of developing and marketing games.
Selecting Game Images

Each screen type is designed to be used with a specific group of game pictures.
All the pictures that are used for game feedback are in the
GamePics folder.

The GamePics folder is already selected by default in applications that ship with the PhysioLab software.  In the GamePics folder are sub-folders containing specific types of pictures.  You can select these subfolders by clicking the Game Windows button .   All of the subfolders with names, such as animals, travel, etc. are scenic images designed to be used with screens that reveal images randomly.

NOTE:  Outside Vendors have developed specific games, such as races, to go with these screens.  Contact J&J for a game vendor.
If you purchase games developed by other vendors for use with J&J applications you will need to click the Game Windows button and select a game picture folder provided by your vendor.  The game picture folder you choose should have the same name as the name of the Screen you select.
Selecting a Game Screen
The same game screens are available for single monitor display and dual screen display setups. 
[] If you are using a single monitor, select a game screen from the drop-down menu in the top Screen Select Bar.
[] []  If you are using  two monitors,  click the Dual Monitor button  to bring up the windows for selecting game screens for the second monitor, highlight your screen choice, then click Apply.

The Secondary Screen List contains all screens available for display on a second monitor, including game screens, bar and line graph displays,and sometimes Media Player.  All of these same screens are available with single monitor display but the non-game screens are selected from other menus in the software.
Selecting a Game Screen- DUAL SCREEN MODE
The same game screens are available for single monitor display and dual screen display setups. 
The Secondary Screen List contains all screens available for display on a second monitor, including game screens, bar and line graph displays,and sometimes Media Player.  All of these same screens are available with single monitor display but the non-game screens are selected from other menus in the software.
The Key to changinging Dual Screen Photofill Pictures is todo it in the right order:
First, select Dual Screen, then Select Games Button.


A. INTRO
J&J Biofeedback Information Site This manual updates and expands your knowledge about PhysioLab programs and psychophysiology.
B. COMPARISONS
PRICE_COMPARISONS TT, NEXUS, ETC
C. INNOVATIONS
HARDWARE_INNOVATIONS
D. SENSOR MANAGEMENT
TEMPERATURE
EEG_TYPES
HEART_RATE_VARIABILITY
WIRELESS_USB
SENSOR_TYPES
EEG_MASTER_CONTROL
SENSOR_MANAGEMENT Hooking up sensors and cables to biofeedback equipment
ELECTRODE ADAPTORS
EMG Amplitude
HRVs_2+_PERSONS
RESPIRATION MONITOR
STANDARD_HOOKUPS
EMG_SPECTRUMS Mean-Median_Frequency_EMG
BREATH PACER
CABLE_EXTENSIONS
HR & ECG
SKIN CONDUCTANCE
E. SESSION MANAGEMENT
DATA RECORDING
F. CLIENT MANAGEMENT
CLIENT_INFO
G. RUN SESSION
RUN_SESSION
PROTOCOLS
SCREEN_TABS
TASKS
CHECK_IMPEDANCE
EXIT_AND_SAVE
SCREENS
SAVE_SESSION_DATA
TIME_MANAGEMENT
H. MODIFYING SIGNALS
HIGHLIGHT_FUNCTION
ZOOM
THRESHOLD ADJUSTMENT
SIGNAL_OPTIMIZATION
MODIFY_SETTINGS
SIGNAL CHANGE BAR
LIVE_TABLE_DATA_MANAGEMENT
RESYNCHRONIZE_SIGNALS
USING_TOOLBARS
TOOLBARS-_REVIEW
PROHIBITED FUNCTIONS
FEEDBACK_TIPS
DUAL_SCREEN_TYPES
I. GAMES
DualScreenGames
GAMES PHOTOFILL
I. MEDIA PLAYER VIDEO
VIDEO_MEDIA_PLAYER_ADDINS
MEDIA_PLAYER_VIDEO_PROFILES
J. AUDIO/SOUNDS
SOUND_PROFILES_FOR_ONTARGET
SOUND_FEEDBACK_PROFILES
K. START_PAUSE_STOP
EVENT_MARKER
START_PAUSE_STOP
PAUSE_AND_FREEZE
PRINT_LIVE_SCREEN
L. REPORTS
REPORTS
REVIEW_GRAPHS
[3d2]_HRV_Somatic_FB
M. REPORTS
[4a1]_EEG_Alpha_Theta
Stress_Profiles2
[5a1]_1_EEG
Stress_Profiles
[5a4]_4_EEG
Stress_Profile3
O. MANAGING DATA FILES
EXPORT_TO_EXCEL,_ASC_part_1
EXPORT_TO_EXCEL,_ASC_part_2
RETRIEVING_ARCHIVED_DATA
Kubios_Analysis
ARCHIEVING_SESSION_DATA
P. TROUBLESHOOTING
INSTALLATION_TROUBLESHOOTING
VISTA_ISSUES
FIND_VERSION
TROUBLESHOOTING
S. MODIFYING PROGRAMS
CHANGE_SOUNDS1
CUSTOM_APPLICATIONS
CHANGE_SIGNAL_PROPERTIES
CHANGE_COLORS01
T. MODIFYING HTML TEXT
APPLICATION_HTMLS .
SIMPLE_HTMLS .
U. MODIFYING TASK SEQUENCES
SEQUENCE_TASKS Research Mode
V. PROGRAM DOWNLOADS
Downloads_for_C2_Plus
BioExplorer_link
SmartMind_EEG Smart Mind for C2 Plus
V.a. PROGRAM DOWNLOADS
PhysioPilotPulseApps Special project
PhysioPilot_CO2_Application Special project
PhysioPilot_Download C2 Plus Biofeedback Suite
Old_Hardware_Downloads Classic biofeedback applications.
Couples_Group_Feedback_Suite Couples biofeedback, group biofeedback, team biofeedback in an interactive software application.
PhysioPilotProfiles psychophysiology stress profile software
PhysioPilot_for_the_C2_plus
Research_Mode Research applications for HRV
W. DEVELOPERS
DEVELOPERS
Pelvic_Strengthening
DualThermalMonitor Dentistry Biofeedback
QQ+NSP_File Swingle's Quick Q
SoftwareDevelopmentKit
InnerSmileProtocols Dentistry Biofeedback
PhysioMinder
X. RESEARCHERS
RESEARCHERS
X.a. RESEARCHERS
Lehrer_study
Maier_study
Mars_study
Z. SITEMAP
SITEMAP
Select